Until.this

  1. this(Range input, Sentinel sentinel, OpenRight openRight)
    struct Until(alias pred, Range, Sentinel)
    static if(!is(Sentinel == void))
    this
    (
    Range input
    ,
    Sentinel sentinel
    ,
    OpenRight openRight = Yes.openRight
    )
    if ()
  2. this(Range input, OpenRight openRight)

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